Myaudio.muted = true - This will mute the track Myaudio.loop = true - This will make the audio track loop. Myaudio.currentTime = 0 - This will rewind the audio to the beginning. Myaudio.duration - Returns the length of the music track. Myaudio.pause() - This will stop the music. After we've defined document ready in jQuery, we can create a new audio variable to hold our audio file as simple as this: Let's take a look at what jQuery can do for us. When we start to utilize the audio tag with javascript we can start to create some really interesting and useful audio players. In the last few steps we've looked at the simplest form of HTML5 audio.
Add this to your HTML5 document with the following code:Īs well as supporting global HTML5 attributes the tag also supports a set of attributes unique to itself. The simplest way to implement audio into a web page using HTML5 is to use the new audio tag. However, for most cases, it's more than adequate. This is where HTML5 audio steps in to solve the problem.Īlthough HTML5 provides a standard for playing audio files on the web, it is still in its infancy and still has quite a long way to go before it can provide everything that other plugins such as Flash audio provides.
Since the iPhone's notorious non acceptance of the plugin and the news that Adobe will no longer support Flash for mobile, many developers are looking at other ways to incorporate audio into their projects. Until now implementing audio into a web project has been a tedious process relying heavily on 3rd party plugins such as Flash. It lets you create playlists from a variety of sources, and comes with a huge range of customization options. If you want to take a shortcut, have a look at the ready-made HTML5 Audio Player available on Envato Market. The tag is supported in all major modern browsers.During this tutorial I'm going to be introducing you to HTML5 audio and showing you how you can create your own player.
The tag also supports the event attributes in HTML5.
Like all other HTML tags, the tag supports the global attributes in HTML5. Alternatively, you can use the preferred tag as it allows for multiple options. Specifies the location of the audio file.
Html5 audio tag example download#
The autoplay attribute can override this attribute, because if you want to automatically play a audio, the browser will obviously need to download it. Provides a hint to the browser about whether to download of the audio itself or its metadata. The default value is false, meaning that the audio will be played. This Boolean attribute specifies whether the audio will be initially silenced. This Boolean attribute specifies that the audio will automatically start over again, upon reaching the end. If specified, the browsers will display controls to allow the user to control audio playback, such as play/pause, volume, etc. This Boolean attribute specifies that the audio will automatically start playing as soon as it can do so without stopping to finish loading the data.